Rat In A Mouse Hole
17 Mar 2025 - ken
Welcome to the first of Project GHOST’s Datalogs. It took a lot of digging to get here.
This is a passion project inspired by a lot of things—games, films, stories, yet above all else, it’s driven by a dream. In pursuit of it, I’ve been fortunate to learn from and work alongside a ton of talented people. And somehow that’s been slowly coming together in the form of a brutal, high-stakes hunt; where every fight is a desperate push against the impossible, dragging you deeper into something you shouldn’t understand.
It’s taken a lot of time to shape this vision. Learning to focus my scope and goals has been a brutal process. Preplanning and experimenting taking lots of twists and turns, as I’ve sorted out exactly what I want and what I can actually do, finding out the hard way to balance ambition with reality. But game development is a process of trial and error, and I’m just here to push forward.
At its core, Project GHOST is sci-fi action horror. A desire to blend the thrills of pararescue with brutal, high-speed combat. It’s an underdog story wrapped in mystery, where guilt and survival fuel a fight for redemption. It’s government intrigue, rescue ops, and nightmares made flesh. A mission-driven gauntlet of grunge, mysticism, and gunslinging combat, where you’re the last thing standing between humanity and oblivion.
So why not fight with everything you’ve got?
In the coming logs, I’ll be sharing more on my goals, progress, challenges, and the occasional minor narrative element or two.
Until then.